


Generally, the game is far too hand-holding. Of course, platforming games with a lot of options need to guide the player towards the right path, but if there is only one path available and it is littered with “Click here”-symbols, it feels downright patronising. All of the levels are strictly linear, and most of the platforms and rocks (that act as grappling points between them) are clearly marked. Sadly, “A Story About My Uncle” does almost nothing to capitalise on the strengths of this system. A grappling hook that can latch onto almost any surface outright cries for free movement! With movement like this, it would be a blast to try and speedrun the levels! Maybe throw in some tight mazes, with lots of different ways to complete them. This kind of traversal system is best suited for big, open environments with a focus on vertical mobility, speed and momentum. While this may not sound like much, but combine these mechanics, and you’ll be able to cover amazing distances. Your other means of traversing the world (besides walking, sprinting and jumping) are rocket boots, which can extend your reach quite a bit, and a power-jump, which you have to charge for a short amount of time, but propels you almost as far as the rocket boots. The hook can be used up to three times before you have to recharge it, either by landing on solid ground or by activating certain crystals mid-air. You can use it to pull yourself up high ledges, grapple onto flying rocks and “ride” them to your next destination or to accelerate yourself during a jump, hurling yourself towards an object for a massive speed boost. As I said, the main mechanic is an energy grappling hook, that you can use to latch on to almost any surface in the game. It never really lets go of the player’s hand.īut let’s not get ahead of ourselves and speak about the gameplay first.

The game’s main issue that it does feel more like a tech demo than an actual video game.

I had played through the story, found all collectables and unlocked all four extra options. But after about 4 hours it was over already. Now, these three words alone should make you instantly want to play this game to bits. “A Story About My Uncle” is a 3D platforming game, revolving mainly around the use of an energy grappling hook.
